


The html file is meant to be used together with an old browser, probably Firefox Portable 32bit from before they removed support for Flash together with an installation of Flash firefox plugin. The variation with just the filename+question mark bit should work if both are in the same directory. I'm not sure if browsers auto-correct those backslashes you used. html or something else? How do I edit the url in my standalone flashplayer if it doesn't use a url I can see, and it just runs a program I click on? I'm not exaggerating when I say I literally don't know what I'm supposed to do with these instructions what am I supposed to do with this file if not run it in something? Am I supposed to save it as a. txt and ran it and got white screens on all my browsers & my flashplayer (the one that comes with Game in a Bottle old games download, if that matters) every single time. I also tried variations which didn't include the "file:///" part, and a bunch of other tweaks, but nothing gave me even slightly different results. An alternative is to switch to fullscreen mode, but it has its downsides - you might not want fullscreen, you have to modify the file url manually each time (more on that later), and your browser might get stuck in fullscreen as the game intercepts most keyboard input. I note the base resolution of each game for this reason. Things like background images will not, however, and suffer from being resized. In general there is no specific resolution that's 'best', as vector graphics will always render perfectly. Otherwise you end up with a tiny box in the center, or a stretched and deformed mess. swf file directly, it's better to use a container html file that resizes the game while preserving its aspect ratio. I hope this improves the situation.Īs an aside, instead of opening the. When I started, I only got one somewhat useful search result, with minimal info. I was able to sucessfully obtain all the info I wanted, and I am posting my notes here for future reference to anyone also curious about this.
Gemcraft labyrinth e12 free#
The main tool I used was the JPEXS Free Flash Decompiler and P-code editor, and I guess GNU Diff for comparing differences between versions.
Gemcraft labyrinth e12 how to#
While re-playing the series, I decided to invest some time into investigating what exactly is going on, and how to possibly fix it. The site at one point reorganized its structure, and the earlier titles are no longer able to identify the site, thus leaving the exclusive content locked behind banners that say things like "Available at Armor Games", "These amulets are available only at Armor Games", "These skills are available only at Armor Games". 'Gemcraft 1: The Forgotten', 'Gemcraft 0: Gem of Eternity', 'Gemcraft lost chapter: Labyrinth' and 'Gemcraft 2: Chasing Shadows' all contain features exclusive to the (AG) flash games hosting site.
